Eu4 ideal army composition - Go to eu4 r/eu4 • by PeppyHare66. What is your preferred army composition? I've heard that it's better to have a greater cavalry to infantry ratio at the beginning of the game than the late game. By the time I gwt to the 16th century I use 16/4/10 as my template This thread is archived ...

 
22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |.. Licking county warrant search

Not as a horde with 100% cav ratio. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. Manpower is no problem for banner units so just make sure to get a decent economy. No. Cav remain better than inf throughout the game.Enjoy stack wiping the enemy stacks. On the defense, do not max cav-to-inf. You'll want stacks of X infantry and 4 cav with X being equal to the enemy's front line units. Let's say they have 6 inf and 2 cav. On the defense, you'll want 8 inf and 4 cav. 1. So ive got a grasp on almost every mechanic in EU4 , except for one , unit composition and ...Go to eu4 r/eu4 • by ... Im currently playing as Germany and I just want to know what a good army composition would be. Its late game if anyone has a good composition that pairs well with Prussian ideas please share. Thanks! ... The combat width thing is really the ideal that I try for, but keeping it near that ratio based on supply is ...I have a question about army composition, specifically on Combat Width. Currently, my understanding is that I should always have an amount of infantry+ cavalry (in my case, I rarely have more than 4 cav) as high as the combat width, to make sure artillery lines are always 'covered'. So with a 24 width my composition would be 20+4, etc.Jul 15, 2015 · Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly heavy battles, and I also often like to construct ... 324K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...If I'm not mistaken, these templates include extra infantries in the half stacks to act as reserves, so you don't end up with an unbalanced ratio of infantry-cavalry and infantry/cavalry-artillery. R5: army composition guide. 349K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game ...Frontline: inf + 4 cav up to combat width If you have good cav, add more. If you are broke, put inf instead of cav. Backline: Before tech 16: 10 artillery, if you can't afford it, put at least 1 After tech 16: full backrow of arty up to combat width. Ex: if combat width is 40, Then put 36 inf, 4 cav, 40 artillery.Flagships have the possibility to give +3 base engagement width. Each point of maneuver of your admiral increases the engagement width by 10%. So basically you have to adapt the fleet composition to the level of your admirals. Heavy ships count for three slots in your engagement width while other ships (light, galleys and transport) count for 1.A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ...Welcome to the vibrant and challenging world of Europa Universalis IV, where history, strategy, and diplomacy blend seamlessly. ... Military Innovations and Army Composition. Incorporate Renaissance Military ... making Poland ideal for those willing to learn through a mix of diplomacy and warfare. Conclusion This Poland Guide is written for the ...As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ...In a MP game, or in rare cases in SP where the AI will have significantly better troops it is also advised to start using 2xCW/0/1xCW stacks as cannon stacks starting at about tech 20-26, given that with enough quality disparity and bad luck you can easily get stackwiped by an army of similar or same army composition. EU4 is an extremely ...Starting from miliary, we have great army, but still not the best in the world. 2 admin points is just because our economy became stronger in comparsion with USSR, but corruption is everywhere and average salary in Russia right now is about 500$/month. But the thing is that minimum salary is 150$. ... r/eu4 • Ideal army composition in 2023? If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8. Level 2 you want 1, level 4 2 and for level 8 you preferable want 4. But 3+ should work. 1: 40 infantry 40 arty. 2 : 40 canon for siege with 40k infantry in a province close as soon as you want to barage or an army appeoach, put your infantry with your cannon. 3: breach : pretty often in late game when you have too much milpoint.For SP, all the best horde players use infantry only (well, and artillery if available). Horse memes can be fun but that should tell you all you need to know. 1. bronzedisease. • 8 mo. ago. 50/50 is fine. But you might get to a point where Cavs cost less. In that case get more Cavs obviously. Full Cavs is fine too.Europa Universalis IV. The Great Debate: Early-game army composition, and the significance of Artillery. Thread starter Synario; Start date Sep 29, 2013; Jump to latest Follow Reply ... I have heard varying reports on what an ideal army composition is (generally) in early game Europe. Some have the age-old school of thought that early-game ...Go to eu4 r/eu4 • by ... Army Composition . 1500s Ottomans, nearly tech 12, what is a good army comp for a balanced 20-25k stack? Edit: Current composition is 12:4:4 (inf/cav/art) This thread is archived New comments cannot be posted and votes cannot be cast100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.Hello, i recently started today in EU4, i am from the vic2 community and i want to start in this game, i got all DLCs and i want to ask recommended nations/guides to start in this game. comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like ... r/eu4 • Ideal army composition in 2023?Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6 if you are shitting gold) Now we are entering the lategame. By this time you should have finished sorting out your trade and dominated your node and gotten some others to flow in there (by colonization or conquest), and have the money for a ... You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate. It's almost as simple as Vic 2's if you're not a Horde or someone with a lot of cavalry bonuses. Here's the deal: Early game as soon as you can afford it, your army should be two Cavalry and enough Infantry to fill the Combat Width (it goes up as Tech goes up and you can find it on the Military tab) or, failing that, just bigger than the guy you are fighting.Overall, as long as the first army isn't crushed, you should be fine. And now that I've thought about it, going 12/8/10 or 10/10/10 should be fine for the PLC, simply because they can do so without incurring the insufficient support modifier as easily as a western nation might. With the PLC, (especially a Polish-led PLC) cavalry can reach up to ...An army that has half the combat width as the front line. With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). When going into a big fight you just combine 2 half-armies into the battle if need to. That way you get a full sized army in the battle.Europa Universalis IV. What ratio of infantry, cavalry and cannons should you have in the 1600's and 1700's? Thread starter Vapiritapiri; Start date Mar 31, 2022; ... simply use an army with the same amount of artillery and infantry, and adjust the total number of units to your need/supply limit constraints . Toggle signature.This is a rough guide, for example 18th century armies should probably be larger than 10/4/10 and be somewhere near 20/4/20. Cavalry is less good late game but remember to look at your combat width before you decide your army compositions. I usually keep 2-3 fully funded armies with an extra mercenary siege army.Western non-hordes start with a limit of 50%, so if you have as many cavalry as infantry in an army you're scraping the limit. Infantry tends to take more damage than cavalry though, so having a bit more infantry than necessary is good. Hordes start with a 75% limit, so going half infantry half cavalry is a good middle ground that leaves you ...That holds true. Sunnis are allowed to have a higher percentage of the army without having a combat penalty. Keep in mind that you should focus on the combat width first and than add on artillery as much as you can afford monetarily. They start of being really expensive when you first unlock artillery.Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...Theyll have >2000 development and a 200k man army but have several loans all the time so you cant call them in and they consistantly have worse military technology than anyone else in Europe. The most succesfull Russia ive seen was in a PU under my France and decade Id have to pay off thousands of ducats of loans.In your sheet I can see in the army ideal composition number of infantry, cavalry and cannols by military level, and that's awesome. ... Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Arumba explains why EU4 cavalry are bad and how to make them better youtube. upvotes ...There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...You split the armies in half when they aren't fighting battles. Two stacks of 20/0/20 on adjacent provinces will usually not suffer attrition. Reply. C2troy4 • 1 yr. ago. This is exampling if the combat width was 40 then, right? 40 inf + 40 artillery split in to two 20/0/20 stacks, staying near eachother and combining for battles?Compatible with EUIV 1.30.x. The Military Enhancement Mod is aiming to rework warfare, national ideas, idea groups and policies. The mod has not been extensively tested and although there should not be any stability issues there could be issues with balance, but that will be worked on over time.687 upvotes 57. 112 upvotes 9. 257 upvotes 36. 3.1K upvotes 125. 1.5K upvotes 103. 523 upvotes 32. 343K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….Late game army composition should be guided by your combat width (check the military screen stats). This is between 34 and 40 late in the game. You definitely want to have that many artillery regiments in every major battle, and that many frontline units to cover the artillery too, preferably a few more to act as reinforcements.the starting horde cavalry has unrivaled pips, and before tech 5 there is not supply for more then a few units per province, but quantity > quality after that, and infantry is just 1/3 upkeep, translating to 3x bigger army for the same buckWe would like to show you a description here but the site won’t allow us.GFM. I mean in HFM we have guards that are better than infantry in every way, then the ideal army composition for most of the game is 4 guards/1 hussar/4 artillery/ 1 engineer (and depending on the purpose of the army we could sack the hussar or the engineer etc). But in GFM we have the Stoßtruppen.Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. The first round of artillery you unlock they're not very good but are useful and when sieging they've extremely useful. ... With that, we wrap up our comprehensive guide on EU4 Army Composition. This concluded look highlights the key ...They deal a decent amount of damage especially if you're up a tech or 2 and have better pips. I tend to run 20inf Then fill combat width with cav. Have like 5-10 cannons depending on what you can afford just to make sieges less painful plus a little extra damage in fire phases. Hope this helps. 2.Hey guys, hope you enjoy this combat guide that will hopefully introduce you to the basics of combat in EU4! As always, this guide is written with some bias,...I have tried watching videos on what to compose your Army of, but I cannot get a clear answer. I am at about 85 hours in the game, and I have a good idea on how to fight in the game, and how terrain and sieges work. However, I just need to know more about what to compose my army of in the early game, and late game if you guys feel like it.The rest of the hordes are quite evenly matched so just play whatever you like. These are my and the EU4 community's top 3 hordes - Oirat, Jianzhou and Kazan. If this post gets a hundred upvotes I will edit it with a bonus bonus section revealing what I believe to be the best idea group choices for hordes. (Doing it for fun idk).Go to eu4 r/eu4 • by bbaron20. Ideal army comp? I am a newer player, playing as Castile, and forming Spain. I find myself in wars with France and other Europeans and im getting clapped despite numerical superiority. My current comp is infantry to 4 less than the line limit plus 4 cavalry in the early game. ... Army composition guide. ReplyWith the battle system that eu4 uses there are two rows, and the army will automatically fill the front one with infantry and cavalry and the second with artillery, from where they can attack (inf and cav can't attack from the second row, only artillery can). I hope that answers your question :) Reply. true.By basil664. This guide will teach you about army composition in the early and mid game, its influence in battles, and provide examples of good army composition. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses.Honestly unless you’re a horde, your army won’t be super different in composition from a standard army even with the cav bonuses. For a normal army you should have 4 cav in a full fighting stack. for Poland it should be more, so from 6 to 10. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty.This is a bad army composition as all of your cannons will be on the front row, where they take a lot of damage. Personally if I had a 20 stack I'd go for 16 infantry and 4 cavalry, no cannons assuming I'm going up against another similarly sized or larger army. If they were smaller, then cannons could sit safely on the second row.I do 10inf/4cav/10art for most of the game. I think 4 cav is the max you want for any size stack, so late game just scale it up to like 15/4/15 20/4/20. No idea if this is "ideal" - I think ideal changes every unit upgrade and depending on terrain, tech group, leaders, ideas, etc.So it's 1585 Mongols. I don't play hordes much, so what should my army composition look like? I've got 55% calv combat with 13/16/4 stacks. Combat width is 29. Is this pretty close or should I dump the infantry? Also have 75% calv/inf ratio, I could drop a Syncretic faith to get 100. I'll bump my cannon up to 10 once I get tech 16. Archived post.Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia.13K. 450K views 2 years ago EU4 Mechanics Guides. An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army...Apr 19, 2023 · 22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |. Go to eu4 r/eu4 • by Enough_Fudge_2574. Army composition . It’s about 1508 and I’m a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of ...If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.Ottomans early game units are ridiculous. So yes this is another Ottoman rant but it's not 100% what you think. I'm well aware of the Ottoman nerfs incoming in the next patch but my issue is not the cores or the rate of expansion, but rather the quality of the Ottoman army is absurd. I mean historically they had a good army but it wasn't vastly ...Winning wars is the easiest way to earn prestige. You can have some opm to farm for prestige but that is usually not needed. Legitimacy depends mainly on how strong a claim your ruler has, prestige you gotta go to war and win battles and the war is the easiest way to increase it also find a +1 diplo rep advisor.Jun 26, 2020 · Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. İlk olarak Svenska Lejonet tarafından gönderildi: Before tech 16 don't take arty, or take it for sieging only. Overally before tech 16 your armies should be full infantry and 4-6 cav. After tech 16, the Inf-Arty ratio shoudl be 1:1 for maximizing the damage.Go to eu4 r/eu4 • by Glittering_Stop_9694. Army Composition . I'm new to the game, so Im having some trouble with the army composition, I'm at level 21 military tech and I use 16/4/12, but it doesn't work out as it used to This thread is archived New comments cannot be posted and votes cannot be cast ...Apr 19, 2023 · 22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |. Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).In this video titled You NEED TO LEARN About ARMY COMPOSITION - Save Game Review I literally review the EU4 or Europa Universalis 4 Save Games that you have ...Toward the end of my back to the Piast run, I had to grab a polish enclave in the middle of Russian territory. Russia's running around with like, three times my force limit, so i was a bit worried about going to war with them.[Army] Give Ruler Military Command [Army] Give Heir Military Command [Army] Field one of your armies with 20 Infantry and 4 Cavalry. [Army] Field the other army with 11 Infantry and 4 Cavalry. [Navy] Select your Barques Fleet and add more 3 Barques. Then send them to Protect Trade on Sevilla.From a purely theoretical position when considering army composition to win battles, the first point to understand is it varies over the course of the game. Cannons are initially useless at combat. Cavalry are always devastating if you can achieve flanking, and in the early game (tech <6) they are far superior at dealing damage.Last I checked the best army was 4 cav + inf to full combat width, full combat width cannons. Reinforce with inf. So at 20 combat width it is 4 cav, 16 inf, 20 cannons. You should go slightly over width on infantry/cav you don't want those cannons touching the front line they take way more damage.Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...It's not bad at all, you get -10% from Manchu traditions and -20% from Cossack estate. Hordes reinforce for free, so they don't have to pay extra to keep their numbers up during wars.MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ...The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ...Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you …r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. MembersOnline. 350K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….If my enemy army has 10 regiments in the front row, I use a 10 infantry and 2 cavalry army. Once I unlock artillery, for all of my armies I use a 12/2/6 stack. The 6 artillery provides a +5 bonus to sieges on a level 1 fort, a +3 bonus on level 2 forts, a +2 on level 3 forts, and you can combine two stacks to get a +3 bonus on level 4 forts.It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game.Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.I'm a new player and I was just wondering about the ideal army compositions,, especially for Russia if it's nation specific ... This spreadsheet have good army composition and can direct you to more in-depth guide: ... r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by ...Army composition guides in eu4 are hard to come by and are varied, but this army composition guide is from a player with 6k+ hours in the game. EU4 1.30 Emperor definitely has changed a lot of things in the game and army composition is somewhat reflected in those changes, especially with the new mercenary companies playing a much bigger role in ... Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ... Go to eu4 r/eu4 • by ... You don't run around with armies built to max width + composition. You do fight that way. You don't take attrition while fighting in a battle, so the supply limit doesn't matter at that time. ... I've almost always used groups with a 2-1-1 ratio, and would use army sizes in powers of two up to the max normal supply ...Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.

EU4 Prussia: Forming a Military Powerhouse. When it comes to military powers in EU4, Prussia is arguably one of the top contenders for conquest and domination. With strong national ideas that support a formidable army and the unique Militarization mechanic, playing and expanding the iconic Prussian blue can be an immensely satisfying experience .... Orlando arrests mugshots

eu4 ideal army composition

From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Assuming you can afford it, having your front-line equal to your cannon line plus 50% (e.g. 14/4/12 or 12/6/12) is a good guideline to follow. As ...This basically means that you should have for instance stacks of 10/4/8 (inf/cav/art) The rule I stick with is 4 cav always. And then 50/50 infantry and artillery, with a bit more infantry for reinforcements. So a smaller stack would be 6/4/4. A bigger stack would be 16/4/12. 3.Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ...Army medicine has come a long way recently. Visit Discovery Fit & Health to learn all about Army medicine. Advertisement Army medicine has come a long way recently. Learn about med...This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...Flagships have the possibility to give +3 base engagement width. Each point of maneuver of your admiral increases the engagement width by 10%. So basically you have to adapt the fleet composition to the level of your admirals. Heavy ships count for three slots in your engagement width while other ships (light, galleys and transport) count for 1.This eu4 army composition 2020 can be an eu4 tutorial for beginners, as it explains everything step by step, better than most eu4 guides or eu4 tutorials. The EU4 1.30 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 …Posted by u/xzeon11 - No votes and no commentsStarting from miliary, we have great army, but still not the best in the world. 2 admin points is just because our economy became stronger in comparsion with USSR, but corruption is everywhere and average salary in Russia right now is about 500$/month. But the thing is that minimum salary is 150$. ... r/eu4 • Ideal army composition in 2023?Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...A single regiment of a single unit type is a layer of abstraction in EU4, necessary to represent warfare. You having a "1000" of infantry, or "1000" of artillery, doesn't, by any means, mean that this would be an actual army of 1k infantrymen and 1k cannons irl.9 comments. Best. Domortem • 3 yr. ago. There is a paradox game, Victoria 2, right in the Victorian Era. I think it's also possible to convert eu4 save files to it. I don't know much about eu4 mods though and if it has to be an eu4 mod, you can basically ignore my comment. 1. Reply. TBTPlanet • 3 yr. ago.I think the generally accepted simple composition is: Infantry - 2 less than combat width. Cavalry - 2. Artillery - combat width. In early game artillery is weak so you just need 1 or 2 with each army for sieges, in mid to late game start increasing artillery to full combat width.5. Discipline and Morale: Discipline and morale are crucial. Higher discipline leads to stronger troops, and maintaining high morale boosts combat effectiveness. Invest in ideas, advisors, and events that enhance these aspects. 6. Combat Width: The combat width determines how many units can fight at once in a battle..

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